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| LEVEL EDITOR DOCUMENTS |
BIG KAHUNA REEF EDITOR Please choose from among the following categories below: Getting Started Getting StartedYou can access the Level Editor either by going to “Options” on the main menu and clicking on “Level Editor” or by hitting the F6 key on the keyboard. You will not be able to edit the Standard Level Set or the Tiki Bonus Pack. You will need to start by creating your own Level Set (see below). The “Help” menu on the toolbar has an in-game “Quick Start – Editor Basics” tutorial and a link to this document. To exit the Level Editor, pull down the file menu and select “Exit” or hit the F6 key on the keyboard. Creating and Selecting a Level SetBefore you can edit a level you must create your own Level Set. Pull down the file menu and use the "Select / Create Level Set" option. You will then see a window with a list of current Level Sets. To create a new Level Set click on the “New” button at the bottom of the window. You will then be prompted to name the Level Set. Type in a name and click “Save”. You will now see your Level Set in the list. To select a Level Set from the list, click on it in the list and then click the “Select” button at the bottom of the window (you can also double click on a Level Set to select it). You will see Level 1 of the Level Set appear when you select it. You are now ready to edit the Level Set. Note: The only way to re-name a Level Set is to rename the file in the “Levels” folder. (see Sharing Your Level Set below). Turning Tiles On and OffWhen you are editing a level for the first time you will see the “Template” board. Edit your level by RIGHT clicking on tiles to turn the tile on or off. Be careful not to turn a tile on that is behind the status bar at the bottom of the screen. Also avoid putting tiles behind the Fish Net, Tiki Head, or where the Tiki Totem pole will rise on the right side of the screen. Be especially careful with the Fish Net. There is an invisible rectangle around it where you click to select it during the game. Make sure you do not put boxes in that area. Inserting and Deleting Rows of TilesYou can insert and delete entire rows of tiles by using the “Tile” menu. Be careful when using this feature as there is no way to undo your changes and you could loose a row that you meant to keep. From this menu you can either use the pull down menu or the number pad on the keyboard (see the in game menu for number pad shortcuts). Editing TilesThere are a few things you can edit on each tile. Click on a tile to select it. A selected tile will have a white box around it. Double click on a tile to bring up the tile edit window. The tile edit window has the following features:
Tip: You can also press the “C” key while a tile is selected to toggle it between pre-completed and normal.
Note: The graphic for a locked piece can only distinguish between a single lock and a double lock. If you enter 3 or more, the tile will look like a double lock. Each match made with that tile will not change its appearance until there is only one more match needed to unlock it. Tip: You can click the middle mouse button with a tile selected to toggle between a single lock, a double lock, and no lock (for more than 2 you will need to use the edit tile window).
Note: You will need to make sure that you have enough spawn points to eventually fill the level. Remember that some tiles may not be filled at the beginning of the level because of locks, but when all of the locks have been removed while playing the level, the game pieces should be able to fill in the remaining.
Note: A tile must be turned off (see Turning Tiles On and Off above) for these angle and U-turn pieces to show up. Tip: You can use the mouse wheel to scroll through these pieces. Also if you select a tile that has an angle or U-turn box, you can place your mouse over another tile (without clicking) and press the “Z” key to copy the same piece to another tile. You can do the same thing to remove angle and U-turn pieces by selecting a tile without one and then pressing the “Z” key over a tile with one. Editing Level PropertiesPress the “Edit Level Properties” button to set the time allowed for the level as well as what type of tiles it will have. You can also access the Level Properties by selecting it from the edit menu or pressing the “M” key on the keyboard. The following are properties that can be set for the level:
Editing a Level SetOnce you have made your first level, you can then go on to create as many levels as you want in your Level Set. By default there are 10 levels which all start out as the “Template” level. You will use the Edit Level Set window to add or delete levels, reorder them, and look at their basic stats and comments. To use the Edit Level Set window, select “Edit Level Set” from the “Edit” menu. You can also access the level set by pressing the numbered button on the tool bar (between the “<” and “>” buttons). The number on this button is the level you are currently editing. Pressing the “`” key on the keyboard (this is the key to the left of the “1” key) will also bring up the Edit Level Set window. Tip: You can move between the levels in your set by pressing the “<” and “>” keys without having the Edit Level Set window open. The following feature are on the Edit Level Set window.: The Fields:
Tip: You can change the size of any field by clicking and dragging the vertical yellow lines at the top of the fields. That way you can minimize the “Name” field and maximize other ones.
The Buttons:
Note: You can change the level that is highlighted in the window by using the up and down arrows on the keyboard.
WARNING: There is no confirmation window that will come up to ask if you are sure you want to delete a level, so be careful. You will NOT be able to retrieve a deleted level.
Sharing Your Level SetYou will need to play all of the levels in your set and make sure you see a “yes” in the “Tested” field next to each level before submitting the Level Set to Reflexive. A Level Set that has a “NO” in the “Tested” field next to any level will not be put up on the Big Kahuna Reef website. When you are finished creating your round set, submit it here. Please Note: All submissions become the property of Reflexive Entertainment Inc. and will be eligible for inclusion in all Reflexive Entertainment Inc. media. This means that we can share your levels with other gamers on the Web, in retail materials, and in any other way. Thanks! Visit http://bigkahunareef.com/ for more information and to download other user made levels. |